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#include <VectorGraphics.hpp>

Classes | |
| class | ImageState |
| class | State |
Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| VectorGraphics () | |
| const vl::ActorCollection * | actors () const |
| Returns the list of Actor[s] generated by a VectorGraphics object. | |
| vl::ActorCollection * | actors () |
| Returns the list of Actor[s] generated by a VectorGraphics object. | |
| vl::Actor * | drawLine (double x1, double y1, double x2, double y2) |
| Renders a line starting a point <x1,y1> and ending at point <x2,y2>. | |
| vl::Actor * | drawLines (const std::vector< vl::dvec2 > &ln) |
| Renders a set of lines. The 'ln' parameter shoud contain N pairs of vl::dvec2. Each pair defines a line segment. | |
| vl::Actor * | drawLineStrip (const std::vector< vl::dvec2 > &ln) |
| Renders a line passing through the points defined by 'ln'. | |
| vl::Actor * | drawLineLoop (const std::vector< vl::dvec2 > &ln) |
| Renders a closed line passing through the points defined by 'ln'. | |
| vl::Actor * | fillPolygon (const std::vector< vl::dvec2 > &poly) |
| Renders a convex polygon whose corners are defined by 'poly'. | |
| vl::Actor * | fillTriangles (const std::vector< vl::dvec2 > &triangles) |
| Renders a set of triangles. The 'triangles' parameters must contain N triplets of vl::dvec2. Each triplet defines a triangle. | |
| vl::Actor * | fillTriangleFan (const std::vector< vl::dvec2 > &fan) |
| Renders a triangle fan. | |
| vl::Actor * | fillTriangleStrip (const std::vector< vl::dvec2 > &strip) |
| Renders a strip of triangles as defined by the OpenGL primitive GL_TRIANGLE_STRIP. | |
| vl::Actor * | fillQuads (const std::vector< vl::dvec2 > &quads) |
| Renders a set of rectangles as defined by the OpenGL primitive GL_QUADS. | |
| vl::Actor * | fillQuadStrip (const std::vector< vl::dvec2 > &quad_strip) |
| Renders a set of rectangles as defined by the OpenGL primitive GL_QUAD_STRIP. | |
| vl::Actor * | drawPoint (double x, double y) |
| Renders a single point. This is only an utility function. If you want to draw many points use drawPoints(const std::vector<vl::dvec2>& pt) instead. | |
| vl::Actor * | drawPoints (const std::vector< vl::dvec2 > &pt) |
| Renders a set of points using the currently set pointSize(), color() and image(). | |
| vl::Actor * | drawEllipse (double origx, double origy, double xaxis, double yaxis, int segments=64) |
| Renders the outline of an ellipse. | |
| vl::Actor * | fillEllipse (double origx, double origy, double xaxis, double yaxis, int segments=64) |
| Renders an ellipse. | |
| vl::Actor * | drawQuad (double left, double bottom, double right, double top) |
| Utility function that renders the outline of a quad. | |
| vl::Actor * | fillQuad (double left, double bottom, double right, double top) |
| Utility function that renders a single quad. | |
| void | startDrawing () |
| Starts the drawing process. | |
| void | continueDrawing () |
| Continues the rendering on a VectorGraphics object. | |
| void | endDrawing (bool release_cache=true) |
| Ends the rendering on a VectorGraphics and releases the resources used during the Actor generation process. | |
| void | clear () |
| Resets the VectorGraphics removing all the graphics objects and resetting its internal state. | |
| void | setColor (const vl::fvec4 &color) |
| The current color. Note that the current color also modulates the currently active image. | |
| const vl::fvec4 & | color () const |
| The current color. Note that the current color also modulates the currently active image. | |
| void | setPointSize (int size) |
| The current point size. | |
| int | pointSize () const |
| The current point size. | |
| void | setImage (vl::Image *image) |
| The current image used to texture the rendered objects. Note that the current color also modulates the currently active image. | |
| const vl::Image * | image () const |
| The current image used to texture the rendered objects. Note that the current color also modulates the currently active image. | |
| vl::Image * | image () |
| The current image used to texture the rendered objects. Note that the current color also modulates the currently active image. | |
| void | setPoint (vl::Image *image) |
| Utility function equivalent to 'setImage(image); setPointSize(image->width());'. | |
| void | setTextureMode (ETextureMode mode) |
| The current texture mode. | |
| ETextureMode | textureMode () const |
| The current texture mode. | |
| void | setLogicOp (vl::ELogicOp op) |
| The current logic operation, see also http://www.opengl.org/sdk/docs/man/xhtml/glLogicOp.xml for more information. | |
| vl::ELogicOp | logicOp () const |
| The current logic operation. | |
| void | setLineWidth (float width) |
| The current line width, see also http://www.opengl.org/sdk/docs/man/xhtml/glLineWidth.xml for more information. | |
| float | lineWidth () const |
| The current line width. | |
| void | setPointSmoothing (bool smooth) |
| The current point smoothing mode. | |
| bool | pointSmoothing () const |
| The current point smoothing mode. | |
| void | setLineSmoothing (bool smooth) |
| The current line smoothing mode. | |
| bool | lineSmoothing () const |
| The current line smoothing mode. | |
| void | setPolygonSmoothing (bool smooth) |
| The current polygon smoothing mode. | |
| bool | polygonSmoothing () const |
| The current polygon smoothing mode. | |
| void | setLineStipple (ELineStipple stipple) |
| The current line stipple, see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information. | |
| void | setLineStipple (unsigned short stipple) |
| The current line stipple. | |
| unsigned short | lineStipple () const |
| The current line stipple. | |
| void | setPolygonStipple (EPolygonStipple stipple) |
| The current polygon stipple, see also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonStipple.xml for more information. | |
| void | setPolygonStipple (unsigned char *stipple) |
| The current polygon stipple. | |
| const unsigned char * | polygonStipple () const |
| The current polygon stipple. | |
| unsigned char * | polygonStipple () |
| The current polygon stipple. | |
| void | setAlphaFunc (vl::EFunction func, float ref_value) |
| The current alpha function, see also http://www.opengl.org/sdk/docs/man/xhtml/glAlphaFunc.xml for more information. | |
| void | getAlphaFunc (vl::EFunction &func, float &ref_value) const |
| The current alpha function. | |
| void | setBlendFunc (vl::EBlendFactor src_rgb, vl::EBlendFactor dst_rgb, vl::EBlendFactor src_alpha, vl::EBlendFactor dst_alpha) |
| The current blending factor, see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml for more information. | |
| void | getBlendFunc (vl::EBlendFactor &src_rgb, vl::EBlendFactor &dst_rgb, vl::EBlendFactor &src_alpha, vl::EBlendFactor &dst_alpha) const |
| The current blending factor. | |
| void | setBlendEquation (vl::EBlendEquation rgb_eq, vl::EBlendEquation alpha_eq) |
| The current blend equation, see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml for more information. | |
| void | getBlendEquation (vl::EBlendEquation &rgb_eq, vl::EBlendEquation &alpha_eq) const |
| The current blend equation. | |
| void | setColorMask (bool r, bool g, bool b, bool a) |
| The current color mask, see also http://www.opengl.org/sdk/docs/man/xhtml/glColorMask.xml for more information. | |
| const vl::ivec4 & | colorMask () const |
| The current color mask. | |
| void | setStencilTestEnabled (bool enabled) |
| If set to 'true' the stencil test and operations will be enabled. | |
| bool | stencilTestEnabled () const |
| If set to 'true' the stencil test and operations will be enabled. | |
| void | setStencilMask (unsigned int mask) |
| Current stencil mask, see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml for more information. | |
| unsigned int | stencilMask () const |
| Current stencil mask. | |
| void | setStencilOp (vl::EStencilOp sfail, vl::EStencilOp dpfail, vl::EStencilOp dppass) |
| Current stencil operation, see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml for more information. | |
| void | getStencilOp (vl::EStencilOp &sfail, vl::EStencilOp &dpfail, vl::EStencilOp &dppass) |
| Current stencil operation. | |
| void | setStencilFunc (vl::EFunction func, int refval, unsigned int mask) |
| The current stencil function, see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml for more information. | |
| void | getStencilFunc (vl::EFunction &func, int &refval, unsigned int &mask) |
| The current stencil function. | |
| void | setFont (const vl::String &name, int size, bool smooth=false) |
| Sets the current Font. | |
| void | setFont (const vl::Font *font) |
| Sets the current Font. | |
| void | setDefaultFont () |
| Sets the default Font. | |
| const vl::Font * | font () const |
| Returns the current Font. | |
| void | setScissor (int x, int y, int width, int height) |
| Defines the scissor box and enables the scissor test. | |
| const vl::Scissor * | scissor () const |
| Returns the currently active Scissor. | |
| void | removeScissor () |
| Disables the Scissor test and clipping. | |
| vl::Actor * | clearColor (const vl::fvec4 &color, int x=0, int y=0, int w=-1, int h=-1) |
| Clears the specific area of the viewport. | |
| vl::Actor * | clearStencil (int clear_val, int x=0, int y=0, int w=-1, int h=-1) |
| Clears the specific area of the viewport. | |
| vl::Actor * | drawText (vl::Text *text) |
| Draw the specified Text object. | |
| vl::Actor * | drawText (int x, int y, const vl::String &text, int alignment=vl::AlignBottom|vl::AlignLeft) |
| Draws the specified text at the specified position. | |
| vl::Actor * | drawText (const vl::String &text, int alignment=vl::AlignBottom|vl::AlignLeft) |
| Draws the specified text. | |
| vl::Actor * | drawActor (vl::Actor *actor, vl::Transform *transform=NULL, bool keep_effect=false) |
| Draws the specified Actor with the specified Transform. | |
| vl::Actor * | drawActorCopy (vl::Actor *actor, vl::Transform *transform=NULL) |
| Like drawActor() but instead of drawing the given actor creates a copy of it and draws that. | |
| const vl::dmat4 & | matrix () const |
| Returns the current transform matrix. | |
| void | setMatrix (const vl::dmat4 &matrix) |
| Sets the current transform matrix. | |
| void | resetMatrix () |
| Resets the current transform matrix. | |
| void | rotate (double deg) |
| Performs a rotation of 'deg' degrees around the z axis. | |
| void | translate (double x, double y, double z=0.0) |
| Translates the current transform matrix. | |
| void | scale (double x, double y, double z=1.0) |
| Scales the current transform matrix. | |
| void | pushMatrix () |
| Pushes the current matrix in the matrix stack in order to restore it later with popMatrix(). | |
| void | popMatrix () |
| Pops the top most matrix in the matrix stack and sets it as the current matrix. | |
| const std::vector< vl::dmat4 > & | matrixStack () const |
| Returns the matrix stack. | |
| void | pushState () |
| Pushes the current VectorGraphics state (including the matrix state) in the state stack in order to restore it later with popState(). | |
| void | popState () |
| Pops the top most state in the state stack and sets it as the current state. | |
| void | pushScissor (int x, int y, int w, int h) |
| Pushes the current scissor in the scissor stack in order to restore it later with popScissor() and activates a new one. | |
| void | popScissor () |
| Pops the top most scissor in the scissor stack and sets it as the current scissor. | |
| const std::vector< vl::ref < vl::Scissor > > & | scissorStack () const |
| Returns the scissor stack. | |
| void | setTransform (vl::Transform *transform) |
| Binds the given Transform to all the Actor[s] that have been generated so far. | |
| vl::Effect * | currentEffect () |
| Returns the Effect representing the current VectorGraphic's state. | |
The VectorGraphics object is basically nothing more than an container of Actor[s] generated by functions like drawLines(), fillTriangles() etc. The Actor[s] are rendered in the order in which they are generated.
The VectorGraphics class features a set of advanced capabilites:
For more information please refer to the 2D Vector Graphics page.
| vlVG::VectorGraphics::VectorGraphics | ( | ) | [inline] |
| virtual const char* vlVG::VectorGraphics::className | ( | ) | [inline, virtual] |
| const vl::ActorCollection* vlVG::VectorGraphics::actors | ( | ) | const [inline] |
Returns the list of Actor[s] generated by a VectorGraphics object.
| vl::ActorCollection* vlVG::VectorGraphics::actors | ( | ) | [inline] |
Returns the list of Actor[s] generated by a VectorGraphics object.
| vl::Actor* vlVG::VectorGraphics::drawLine | ( | double | x1, | |
| double | y1, | |||
| double | x2, | |||
| double | y2 | |||
| ) | [inline] |
Renders a line starting a point <x1,y1> and ending at point <x2,y2>.
Renders a set of lines. The 'ln' parameter shoud contain N pairs of vl::dvec2. Each pair defines a line segment.
Renders a line passing through the points defined by 'ln'.
Renders a closed line passing through the points defined by 'ln'.
Renders a convex polygon whose corners are defined by 'poly'.
| vl::Actor* vlVG::VectorGraphics::fillTriangles | ( | const std::vector< vl::dvec2 > & | triangles | ) | [inline] |
Renders a set of triangles. The 'triangles' parameters must contain N triplets of vl::dvec2. Each triplet defines a triangle.
Renders a triangle fan.
| vl::Actor* vlVG::VectorGraphics::fillTriangleStrip | ( | const std::vector< vl::dvec2 > & | strip | ) | [inline] |
Renders a strip of triangles as defined by the OpenGL primitive GL_TRIANGLE_STRIP.
Renders a set of rectangles as defined by the OpenGL primitive GL_QUADS.
| vl::Actor* vlVG::VectorGraphics::fillQuadStrip | ( | const std::vector< vl::dvec2 > & | quad_strip | ) | [inline] |
Renders a set of rectangles as defined by the OpenGL primitive GL_QUAD_STRIP.
| vl::Actor* vlVG::VectorGraphics::drawPoint | ( | double | x, | |
| double | y | |||
| ) | [inline] |
Renders a single point. This is only an utility function. If you want to draw many points use drawPoints(const std::vector<vl::dvec2>& pt) instead.
Renders a set of points using the currently set pointSize(), color() and image().
| vl::Actor* vlVG::VectorGraphics::drawEllipse | ( | double | origx, | |
| double | origy, | |||
| double | xaxis, | |||
| double | yaxis, | |||
| int | segments = 64 | |||
| ) | [inline] |
Renders the outline of an ellipse.
| vl::Actor* vlVG::VectorGraphics::fillEllipse | ( | double | origx, | |
| double | origy, | |||
| double | xaxis, | |||
| double | yaxis, | |||
| int | segments = 64 | |||
| ) | [inline] |
Renders an ellipse.
| vl::Actor* vlVG::VectorGraphics::drawQuad | ( | double | left, | |
| double | bottom, | |||
| double | right, | |||
| double | top | |||
| ) | [inline] |
Utility function that renders the outline of a quad.
| vl::Actor* vlVG::VectorGraphics::fillQuad | ( | double | left, | |
| double | bottom, | |||
| double | right, | |||
| double | top | |||
| ) | [inline] |
Utility function that renders a single quad.
| void vlVG::VectorGraphics::startDrawing | ( | ) | [inline] |
Starts the drawing process.
You have to call this function before calling any of the fill* and draw* functions. This function will erase all the previously generated content of the VectorGraphics.
| void vlVG::VectorGraphics::continueDrawing | ( | ) | [inline] |
Continues the rendering on a VectorGraphics object.
This function will reset the VectorGraphics state and matrix but will not erase the previously generated graphics.
| void vlVG::VectorGraphics::endDrawing | ( | bool | release_cache = true |
) | [inline] |
Ends the rendering on a VectorGraphics and releases the resources used during the Actor generation process.
If you intend to continue the rendering or to add new graphics objects later set 'release_cache' to false.
| void vlVG::VectorGraphics::clear | ( | ) | [inline] |
Resets the VectorGraphics removing all the graphics objects and resetting its internal state.
| void vlVG::VectorGraphics::setColor | ( | const vl::fvec4 & | color | ) | [inline] |
The current color. Note that the current color also modulates the currently active image.
| const vl::fvec4& vlVG::VectorGraphics::color | ( | ) | const [inline] |
The current color. Note that the current color also modulates the currently active image.
| void vlVG::VectorGraphics::setPointSize | ( | int | size | ) | [inline] |
The current point size.
| int vlVG::VectorGraphics::pointSize | ( | ) | const [inline] |
The current point size.
| void vlVG::VectorGraphics::setImage | ( | vl::Image * | image | ) | [inline] |
The current image used to texture the rendered objects. Note that the current color also modulates the currently active image.
| const vl::Image* vlVG::VectorGraphics::image | ( | ) | const [inline] |
The current image used to texture the rendered objects. Note that the current color also modulates the currently active image.
| vl::Image* vlVG::VectorGraphics::image | ( | ) | [inline] |
The current image used to texture the rendered objects. Note that the current color also modulates the currently active image.
| void vlVG::VectorGraphics::setPoint | ( | vl::Image * | image | ) | [inline] |
Utility function equivalent to 'setImage(image); setPointSize(image->width());'.
| void vlVG::VectorGraphics::setTextureMode | ( | ETextureMode | mode | ) | [inline] |
The current texture mode.
| ETextureMode vlVG::VectorGraphics::textureMode | ( | ) | const [inline] |
The current texture mode.
| void vlVG::VectorGraphics::setLogicOp | ( | vl::ELogicOp | op | ) | [inline] |
The current logic operation, see also http://www.opengl.org/sdk/docs/man/xhtml/glLogicOp.xml for more information.
| vl::ELogicOp vlVG::VectorGraphics::logicOp | ( | ) | const [inline] |
The current logic operation.
| void vlVG::VectorGraphics::setLineWidth | ( | float | width | ) | [inline] |
The current line width, see also http://www.opengl.org/sdk/docs/man/xhtml/glLineWidth.xml for more information.
| float vlVG::VectorGraphics::lineWidth | ( | ) | const [inline] |
The current line width.
| void vlVG::VectorGraphics::setPointSmoothing | ( | bool | smooth | ) | [inline] |
The current point smoothing mode.
| bool vlVG::VectorGraphics::pointSmoothing | ( | ) | const [inline] |
The current point smoothing mode.
| void vlVG::VectorGraphics::setLineSmoothing | ( | bool | smooth | ) | [inline] |
The current line smoothing mode.
| bool vlVG::VectorGraphics::lineSmoothing | ( | ) | const [inline] |
The current line smoothing mode.
| void vlVG::VectorGraphics::setPolygonSmoothing | ( | bool | smooth | ) | [inline] |
The current polygon smoothing mode.
| bool vlVG::VectorGraphics::polygonSmoothing | ( | ) | const [inline] |
The current polygon smoothing mode.
| void vlVG::VectorGraphics::setLineStipple | ( | ELineStipple | stipple | ) | [inline] |
The current line stipple, see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information.
| void vlVG::VectorGraphics::setLineStipple | ( | unsigned short | stipple | ) | [inline] |
The current line stipple.
| unsigned short vlVG::VectorGraphics::lineStipple | ( | ) | const [inline] |
The current line stipple.
| void vlVG::VectorGraphics::setPolygonStipple | ( | EPolygonStipple | stipple | ) | [inline] |
The current polygon stipple, see also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonStipple.xml for more information.
| void vlVG::VectorGraphics::setPolygonStipple | ( | unsigned char * | stipple | ) | [inline] |
The current polygon stipple.
| const unsigned char* vlVG::VectorGraphics::polygonStipple | ( | ) | const [inline] |
The current polygon stipple.
| unsigned char* vlVG::VectorGraphics::polygonStipple | ( | ) | [inline] |
The current polygon stipple.
| void vlVG::VectorGraphics::setAlphaFunc | ( | vl::EFunction | func, | |
| float | ref_value | |||
| ) | [inline] |
The current alpha function, see also http://www.opengl.org/sdk/docs/man/xhtml/glAlphaFunc.xml for more information.
| void vlVG::VectorGraphics::getAlphaFunc | ( | vl::EFunction & | func, | |
| float & | ref_value | |||
| ) | const [inline] |
The current alpha function.
| void vlVG::VectorGraphics::setBlendFunc | ( | vl::EBlendFactor | src_rgb, | |
| vl::EBlendFactor | dst_rgb, | |||
| vl::EBlendFactor | src_alpha, | |||
| vl::EBlendFactor | dst_alpha | |||
| ) | [inline] |
The current blending factor, see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml for more information.
| void vlVG::VectorGraphics::getBlendFunc | ( | vl::EBlendFactor & | src_rgb, | |
| vl::EBlendFactor & | dst_rgb, | |||
| vl::EBlendFactor & | src_alpha, | |||
| vl::EBlendFactor & | dst_alpha | |||
| ) | const [inline] |
The current blending factor.
| void vlVG::VectorGraphics::setBlendEquation | ( | vl::EBlendEquation | rgb_eq, | |
| vl::EBlendEquation | alpha_eq | |||
| ) | [inline] |
The current blend equation, see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml for more information.
| void vlVG::VectorGraphics::getBlendEquation | ( | vl::EBlendEquation & | rgb_eq, | |
| vl::EBlendEquation & | alpha_eq | |||
| ) | const [inline] |
The current blend equation.
| void vlVG::VectorGraphics::setColorMask | ( | bool | r, | |
| bool | g, | |||
| bool | b, | |||
| bool | a | |||
| ) | [inline] |
The current color mask, see also http://www.opengl.org/sdk/docs/man/xhtml/glColorMask.xml for more information.
| const vl::ivec4& vlVG::VectorGraphics::colorMask | ( | ) | const [inline] |
The current color mask.
| void vlVG::VectorGraphics::setStencilTestEnabled | ( | bool | enabled | ) | [inline] |
If set to 'true' the stencil test and operations will be enabled.
| bool vlVG::VectorGraphics::stencilTestEnabled | ( | ) | const [inline] |
If set to 'true' the stencil test and operations will be enabled.
| void vlVG::VectorGraphics::setStencilMask | ( | unsigned int | mask | ) | [inline] |
Current stencil mask, see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml for more information.
| unsigned int vlVG::VectorGraphics::stencilMask | ( | ) | const [inline] |
Current stencil mask.
| void vlVG::VectorGraphics::setStencilOp | ( | vl::EStencilOp | sfail, | |
| vl::EStencilOp | dpfail, | |||
| vl::EStencilOp | dppass | |||
| ) | [inline] |
Current stencil operation, see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml for more information.
| void vlVG::VectorGraphics::getStencilOp | ( | vl::EStencilOp & | sfail, | |
| vl::EStencilOp & | dpfail, | |||
| vl::EStencilOp & | dppass | |||
| ) | [inline] |
Current stencil operation.
| void vlVG::VectorGraphics::setStencilFunc | ( | vl::EFunction | func, | |
| int | refval, | |||
| unsigned int | mask | |||
| ) | [inline] |
The current stencil function, see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml for more information.
| void vlVG::VectorGraphics::getStencilFunc | ( | vl::EFunction & | func, | |
| int & | refval, | |||
| unsigned int & | mask | |||
| ) | [inline] |
The current stencil function.
| void vlVG::VectorGraphics::setFont | ( | const vl::String & | name, | |
| int | size, | |||
| bool | smooth = false | |||
| ) | [inline] |
Sets the current Font.
| void vlVG::VectorGraphics::setFont | ( | const vl::Font * | font | ) | [inline] |
Sets the current Font.
| void vlVG::VectorGraphics::setDefaultFont | ( | ) | [inline] |
Sets the default Font.
| const vl::Font* vlVG::VectorGraphics::font | ( | ) | const [inline] |
Returns the current Font.
| void vlVG::VectorGraphics::setScissor | ( | int | x, | |
| int | y, | |||
| int | width, | |||
| int | height | |||
| ) | [inline] |
Defines the scissor box and enables the scissor test.
The parameters are considered in windows coordinates. The Scissor is used to clip the rendering against a specific rectangular area. See also http://www.opengl.org/sdk/docs/man/xhtml/glScissor.xml for more information.
| const vl::Scissor* vlVG::VectorGraphics::scissor | ( | ) | const [inline] |
Returns the currently active Scissor.
| void vlVG::VectorGraphics::removeScissor | ( | ) | [inline] |
Disables the Scissor test and clipping.
| vl::Actor* vlVG::VectorGraphics::clearColor | ( | const vl::fvec4 & | color, | |
| int | x = 0, |
|||
| int | y = 0, |
|||
| int | w = -1, |
|||
| int | h = -1 | |||
| ) | [inline] |
Clears the specific area of the viewport.
The parameters x y w h define a rectangular area in viewport coordinates that is clipped against the viewport itself.
| vl::Actor* vlVG::VectorGraphics::clearStencil | ( | int | clear_val, | |
| int | x = 0, |
|||
| int | y = 0, |
|||
| int | w = -1, |
|||
| int | h = -1 | |||
| ) | [inline] |
Clears the specific area of the viewport.
The parameters x y w h define a rectangular area in viewport coordinates that is clipped against the viewport itself.
Draw the specified Text object.
| vl::Actor* vlVG::VectorGraphics::drawText | ( | int | x, | |
| int | y, | |||
| const vl::String & | text, | |||
| int | alignment = vl::AlignBottom|vl::AlignLeft | |||
| ) | [inline] |
Draws the specified text at the specified position.
Note that the current matrix transform affect the final position, rotation and scaling of the text.
| vl::Actor* vlVG::VectorGraphics::drawText | ( | const vl::String & | text, | |
| int | alignment = vl::AlignBottom|vl::AlignLeft | |||
| ) | [inline] |
Draws the specified text.
| vl::Actor* vlVG::VectorGraphics::drawActor | ( | vl::Actor * | actor, | |
| vl::Transform * | transform = NULL, |
|||
| bool | keep_effect = false | |||
| ) | [inline] |
Draws the specified Actor with the specified Transform.
If keep_effect is set to 'false' or the Actor's Effect is NULL a default Effect is automatically generated. If 'transform' is non NULL it is bound to the Actor.
| vl::Actor* vlVG::VectorGraphics::drawActorCopy | ( | vl::Actor * | actor, | |
| vl::Transform * | transform = NULL | |||
| ) | [inline] |
Like drawActor() but instead of drawing the given actor creates a copy of it and draws that.
This function is useful when you want to crate multiple instances of the same geometry.
| const vl::dmat4& vlVG::VectorGraphics::matrix | ( | ) | const [inline] |
Returns the current transform matrix.
| void vlVG::VectorGraphics::setMatrix | ( | const vl::dmat4 & | matrix | ) | [inline] |
Sets the current transform matrix.
| void vlVG::VectorGraphics::resetMatrix | ( | ) | [inline] |
Resets the current transform matrix.
| void vlVG::VectorGraphics::rotate | ( | double | deg | ) | [inline] |
Performs a rotation of 'deg' degrees around the z axis.
| void vlVG::VectorGraphics::translate | ( | double | x, | |
| double | y, | |||
| double | z = 0.0 | |||
| ) | [inline] |
Translates the current transform matrix.
| void vlVG::VectorGraphics::scale | ( | double | x, | |
| double | y, | |||
| double | z = 1.0 | |||
| ) | [inline] |
Scales the current transform matrix.
| void vlVG::VectorGraphics::pushMatrix | ( | ) | [inline] |
Pushes the current matrix in the matrix stack in order to restore it later with popMatrix().
| void vlVG::VectorGraphics::popMatrix | ( | ) | [inline] |
Pops the top most matrix in the matrix stack and sets it as the current matrix.
| const std::vector<vl::dmat4>& vlVG::VectorGraphics::matrixStack | ( | ) | const [inline] |
Returns the matrix stack.
| void vlVG::VectorGraphics::pushState | ( | ) | [inline] |
Pushes the current VectorGraphics state (including the matrix state) in the state stack in order to restore it later with popState().
| void vlVG::VectorGraphics::popState | ( | ) | [inline] |
Pops the top most state in the state stack and sets it as the current state.
| void vlVG::VectorGraphics::pushScissor | ( | int | x, | |
| int | y, | |||
| int | w, | |||
| int | h | |||
| ) | [inline] |
Pushes the current scissor in the scissor stack in order to restore it later with popScissor() and activates a new one.
The 'x', 'y', 'w' and 'h' parameters define the new scissor rectangle. Note that such rectangle is clipped against the currently active one.
| void vlVG::VectorGraphics::popScissor | ( | ) | [inline] |
Pops the top most scissor in the scissor stack and sets it as the current scissor.
| const std::vector< vl::ref<vl::Scissor> >& vlVG::VectorGraphics::scissorStack | ( | ) | const [inline] |
Returns the scissor stack.
| void vlVG::VectorGraphics::setTransform | ( | vl::Transform * | transform | ) | [inline] |
Binds the given Transform to all the Actor[s] that have been generated so far.
| vl::Effect* vlVG::VectorGraphics::currentEffect | ( | ) | [inline] |
Returns the Effect representing the current VectorGraphic's state.