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#include <Uniform.hpp>

Public Types | |
| enum | EUniformType { NONE = 0x0, UT_Float, UT_Float2, UT_Float3, UT_Float4, UT_Int, UT_Int2, UT_Int3, UT_Int4, UT_UInt, UT_UInt2, UT_UInt3, UT_UInt4, UT_Mat2, UT_Mat3, UT_Mat4, UT_Mat2x3, UT_Mat3x2, UT_Mat2x4, UT_Mat4x2, UT_Mat3x4, UT_Mat4x3 } |
Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| Uniform () | |
| Uniform (const std::string &name) | |
| void | setUniform1i (int count, const int *value) |
| void | setUniform2i (int count, const int *value) |
| void | setUniform3i (int count, const int *value) |
| void | setUniform4i (int count, const int *value) |
| void | setUniform1ui (int count, const unsigned int *value) |
| void | setUniform2ui (int count, const unsigned int *value) |
| void | setUniform3ui (int count, const unsigned int *value) |
| void | setUniform4ui (int count, const unsigned int *value) |
| void | setUniform1f (int count, const float *value) |
| void | setUniform2f (int count, const float *value) |
| void | setUniform3f (int count, const float *value) |
| void | setUniform4f (int count, const float *value) |
| void | setUniformMatrix2f (int count, const float *value) |
| void | setUniformMatrix3f (int count, const float *value) |
| void | setUniformMatrix4f (int count, const float *value) |
| void | setUniformMatrix2x3f (int count, const float *value) |
| void | setUniformMatrix3x2f (int count, const float *value) |
| void | setUniformMatrix2x4f (int count, const float *value) |
| void | setUniformMatrix4x2f (int count, const float *value) |
| void | setUniformMatrix3x4f (int count, const float *value) |
| void | setUniformMatrix4x3f (int count, const float *value) |
| void | setUniform (int count, const ivec2 *value) |
| void | setUniform (int count, const ivec3 *value) |
| void | setUniform (int count, const ivec4 *value) |
| void | setUniform (int count, const uvec2 *value) |
| void | setUniform (int count, const uvec3 *value) |
| void | setUniform (int count, const uvec4 *value) |
| void | setUniform (int count, const fvec2 *value) |
| void | setUniform (int count, const fvec3 *value) |
| void | setUniform (int count, const fvec4 *value) |
| void | setUniform (int count, const fmat2 *value) |
| void | setUniform (int count, const fmat3 *value) |
| void | setUniform (int count, const fmat4 *value) |
| void | setUniform (const int &value) |
| void | setUniform (const ivec2 &value) |
| void | setUniform (const ivec3 &value) |
| void | setUniform (const ivec4 &value) |
| void | setUniform (const unsigned int &value) |
| void | setUniform (const uvec2 &value) |
| void | setUniform (const uvec3 &value) |
| void | setUniform (const uvec4 &value) |
| void | setUniform (const float &value) |
| void | setUniform (const fvec2 &value) |
| void | setUniform (const fvec3 &value) |
| void | setUniform (const fvec4 &value) |
| void | setUniform (const fmat2 &value) |
| void | setUniform (const fmat3 &value) |
| void | setUniform (const fmat4 &value) |
| void | getUniform (float *value) |
| void | getUniform (int *value) |
| void | getUniform (unsigned int *value) |
| void | getUniform (ivec2 *value) |
| void | getUniform (ivec3 *value) |
| void | getUniform (ivec4 *value) |
| void | getUniform (uvec2 *value) |
| void | getUniform (uvec3 *value) |
| void | getUniform (uvec4 *value) |
| void | getUniform (fvec2 *value) |
| void | getUniform (fvec3 *value) |
| void | getUniform (fvec4 *value) |
| void | getUniform (fmat2 *value) |
| void | getUniform (fmat3 *value) |
| void | getUniform (fmat4 *value) |
| EUniformType | type () const |
| int | count () const |
Protected Member Functions | |
| void | initFloat (int count) |
| void | initInt (int count) |
| void | initUInt (int count) |
Protected Attributes | |
| std::vector< float > | mFloatData |
| std::vector< int > | mIntData |
| std::vector< unsigned int > | mUIntData |
| EUniformType | mType |
Friends | |
| class | GLSLProgram |
| vl::Uniform::Uniform | ( | ) | [inline] |
| vl::Uniform::Uniform | ( | const std::string & | name | ) | [inline] |
| virtual const char* vl::Uniform::className | ( | ) | [inline, virtual] |
| void vl::Uniform::setUniform1i | ( | int | count, | |
| const int * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform2i | ( | int | count, | |
| const int * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform3i | ( | int | count, | |
| const int * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform4i | ( | int | count, | |
| const int * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform1ui | ( | int | count, | |
| const unsigned int * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform2ui | ( | int | count, | |
| const unsigned int * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform3ui | ( | int | count, | |
| const unsigned int * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform4ui | ( | int | count, | |
| const unsigned int * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform1f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform2f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform3f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform4f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniformMatrix2f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniformMatrix3f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniformMatrix4f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniformMatrix2x3f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniformMatrix3x2f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniformMatrix2x4f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniformMatrix4x2f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniformMatrix3x4f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniformMatrix4x3f | ( | int | count, | |
| const float * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const ivec2 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const ivec3 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const ivec4 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const uvec2 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const uvec3 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const uvec4 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const fvec2 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const fvec3 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const fvec4 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const fmat2 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const fmat3 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | int | count, | |
| const fmat4 * | value | |||
| ) | [inline] |
| void vl::Uniform::setUniform | ( | const int & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const ivec2 & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const ivec3 & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const ivec4 & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const unsigned int & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const uvec2 & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const uvec3 & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const uvec4 & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const float & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const fvec2 & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const fvec3 & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const fvec4 & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const fmat2 & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const fmat3 & | value | ) | [inline] |
| void vl::Uniform::setUniform | ( | const fmat4 & | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | float * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | int * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | unsigned int * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | ivec2 * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | ivec3 * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | ivec4 * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | uvec2 * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | uvec3 * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | uvec4 * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | fvec2 * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | fvec3 * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | fvec4 * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | fmat2 * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | fmat3 * | value | ) | [inline] |
| void vl::Uniform::getUniform | ( | fmat4 * | value | ) | [inline] |
| EUniformType vl::Uniform::type | ( | ) | const [inline] |
| int vl::Uniform::count | ( | ) | const [inline] |
| void vl::Uniform::initFloat | ( | int | count | ) | [inline, protected] |
| void vl::Uniform::initInt | ( | int | count | ) | [inline, protected] |
| void vl::Uniform::initUInt | ( | int | count | ) | [inline, protected] |
friend class GLSLProgram [friend] |
std::vector<float> vl::Uniform::mFloatData [protected] |
std::vector<int> vl::Uniform::mIntData [protected] |
std::vector<unsigned int> vl::Uniform::mUIntData [protected] |
EUniformType vl::Uniform::mType [protected] |