Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| TextureUnit (int texunit) | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| virtual void | disable () const |
| virtual void | enable () const |
| virtual void | initResources () |
| void | setTexture (Texture *texture) |
| Texture * | texture () |
| const Texture * | texture () const |
| bool | hasTexture () const |
Protected Attributes | |
| ref< Texture > | mTexture |
| vl::TextureUnit::TextureUnit | ( | int | texunit | ) | [inline] |
| virtual const char* vl::TextureUnit::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::TextureUnit::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void TextureUnit::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void TextureUnit::disable | ( | ) | const [virtual] |
Reimplemented from vl::RenderState.
| void TextureUnit::enable | ( | ) | const [virtual] |
Reimplemented from vl::RenderState.
| virtual void vl::TextureUnit::initResources | ( | ) | [inline, virtual] |
Reimplemented from vl::RenderState.
| void vl::TextureUnit::setTexture | ( | Texture * | texture | ) | [inline] |
| Texture* vl::TextureUnit::texture | ( | ) | [inline] |
| const Texture* vl::TextureUnit::texture | ( | ) | const [inline] |
| bool vl::TextureUnit::hasTexture | ( | ) | const [inline] |
ref<Texture> vl::TextureUnit::mTexture [protected] |