Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Texture Class Reference

Wraps an OpenGL texture object. More...

#include <Texture.hpp>

Inheritance diagram for vl::Texture:

vl::Object

List of all members.

Classes

class  SetupParams
 The SetupParams function wraps all the parameters neede to crate a Texture. More...

Public Member Functions

virtual const char * className ()
 Returns the name of the class.
 Texture (const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)
 Texture (Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)
 Texture (int width, ETextureFormat format=TF_RGBA, bool border=false)
 Texture (int width, int height, ETextureFormat format=TF_RGBA, bool border=false)
 Texture (int width, int height, int depth, ETextureFormat format=TF_RGBA, bool border=false)
 Texture ()
virtual ~Texture ()
TexParametergetTexParameter () const
bool createTexture ()
 Performs the actual creation of the texture.
void setupTexture1D (const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)
void setupTexture1D (Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)
void setupTexture2D (const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)
void setupTexture2D (Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)
void setupTexture3D (const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)
void setupTexture3D (Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)
void setupTextureCubemap (const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)
void setupTextureCubemap (Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)
void setupTexture1DArray (const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true)
void setupTexture1DArray (Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true)
void setupTexture2DArray (const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true)
void setupTexture2DArray (Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true)
void setupTextureRectangle (const String &image_path, ETextureFormat format=TF_RGBA)
void setupTextureRectangle (Image *image, ETextureFormat format=TF_RGBA)
bool isValid () const
bool hasMipMaps () const
void setHandle (unsigned int id)
void setDimension (ETextureDimension dimension)
void setWidth (int x)
void setHeight (int y)
void setDepth (int z)
void setBorder (bool border)
void setInternalFormat (ETextureFormat format)
unsigned int handle () const
ETextureDimension dimension () const
int width () const
int height () const
int depth () const
bool border () const
ETextureFormat internalFormat () const
const SetupParamssetupParams () const
 See SetupParams.
SetupParamssetupParams ()
 See SetupParams.
void setSetupParams (SetupParams *setup_params)
 See SetupParams.

Static Public Member Functions

static bool supports (ETextureDimension texture_dim, ETextureFormat format, bool border, const Image *image, bool verbose=true)
static bool isCompressedFormat (int format)

Protected Attributes

unsigned int mHandle
ref< TexParametermTexParameter
ref< SetupParamsmSetupParams
ETextureFormat mFormat
ETextureDimension mDimension
int mWidth
int mHeight
int mDepth
bool mBorder
bool mHasMipmaps


Detailed Description

Wraps an OpenGL texture object.

Note:
A TexParameter defines a set of variables associated to a Texture while TexGen and TexEnv define a set of variables associated to a TextureUnit.
See also:

Constructor & Destructor Documentation

Texture::Texture ( const String image_path,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true,
bool  border = false 
)

Texture::Texture ( Image image,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true,
bool  border = false 
)

Texture::Texture ( int  width,
ETextureFormat  format = TF_RGBA,
bool  border = false 
)

Texture::Texture ( int  width,
int  height,
ETextureFormat  format = TF_RGBA,
bool  border = false 
)

Texture::Texture ( int  width,
int  height,
int  depth,
ETextureFormat  format = TF_RGBA,
bool  border = false 
)

Texture::Texture (  ) 

Texture::~Texture (  )  [virtual]


Member Function Documentation

virtual const char* vl::Texture::className (  )  [inline, virtual]

Returns the name of the class.

Reimplemented from vl::Object.

TexParameter* vl::Texture::getTexParameter (  )  const [inline]

bool Texture::createTexture (  ) 

Performs the actual creation of the texture.

See also:

void vl::Texture::setupTexture1D ( const String image_path,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true,
bool  border = false 
) [inline]

void vl::Texture::setupTexture1D ( Image image,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true,
bool  border = false 
) [inline]

void vl::Texture::setupTexture2D ( const String image_path,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true,
bool  border = false 
) [inline]

void vl::Texture::setupTexture2D ( Image image,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true,
bool  border = false 
) [inline]

void vl::Texture::setupTexture3D ( const String image_path,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true,
bool  border = false 
) [inline]

void vl::Texture::setupTexture3D ( Image image,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true,
bool  border = false 
) [inline]

void vl::Texture::setupTextureCubemap ( const String image_path,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true,
bool  border = false 
) [inline]

void vl::Texture::setupTextureCubemap ( Image image,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true,
bool  border = false 
) [inline]

void vl::Texture::setupTexture1DArray ( const String image_path,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true 
) [inline]

void vl::Texture::setupTexture1DArray ( Image image,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true 
) [inline]

void vl::Texture::setupTexture2DArray ( const String image_path,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true 
) [inline]

void vl::Texture::setupTexture2DArray ( Image image,
ETextureFormat  format = TF_RGBA,
bool  mipmaps = true 
) [inline]

void vl::Texture::setupTextureRectangle ( const String image_path,
ETextureFormat  format = TF_RGBA 
) [inline]

void vl::Texture::setupTextureRectangle ( Image image,
ETextureFormat  format = TF_RGBA 
) [inline]

bool Texture::isValid (  )  const

bool vl::Texture::hasMipMaps (  )  const [inline]

void vl::Texture::setHandle ( unsigned int  id  )  [inline]

void vl::Texture::setDimension ( ETextureDimension  dimension  )  [inline]

void vl::Texture::setWidth ( int  x  )  [inline]

void vl::Texture::setHeight ( int  y  )  [inline]

void vl::Texture::setDepth ( int  z  )  [inline]

void vl::Texture::setBorder ( bool  border  )  [inline]

void vl::Texture::setInternalFormat ( ETextureFormat  format  )  [inline]

unsigned int vl::Texture::handle (  )  const [inline]

ETextureDimension vl::Texture::dimension (  )  const [inline]

int vl::Texture::width (  )  const [inline]

int vl::Texture::height (  )  const [inline]

int vl::Texture::depth (  )  const [inline]

bool vl::Texture::border (  )  const [inline]

ETextureFormat vl::Texture::internalFormat (  )  const [inline]

const SetupParams* vl::Texture::setupParams (  )  const [inline]

SetupParams* vl::Texture::setupParams (  )  [inline]

void vl::Texture::setSetupParams ( SetupParams setup_params  )  [inline]

bool Texture::supports ( ETextureDimension  texture_dim,
ETextureFormat  format,
bool  border,
const Image image,
bool  verbose = true 
) [static]

bool Texture::isCompressedFormat ( int  format  )  [static]


Member Data Documentation

unsigned int vl::Texture::mHandle [protected]

int vl::Texture::mWidth [protected]

int vl::Texture::mHeight [protected]

int vl::Texture::mDepth [protected]

bool vl::Texture::mBorder [protected]

bool vl::Texture::mHasMipmaps [protected]


The documentation for this class was generated from the following files:

Visualization Library v2010.06 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Jun 1 00:57:29 2010.
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