Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <ShaderNode.hpp>

Classes | |
| class | EnableInfo |
| class | RenderStateInfo |
| class | UniformInfo |
Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| ShaderNode () | |
| void | addChild (ShaderNode *node) |
| void | eraseChild (ShaderNode *node) |
| void | eraseChild (unsigned index) |
| void | eraseChildren (unsigned start, unsigned count) |
| int | findChild (const ShaderNode *node) const |
| unsigned | childrenCount () const |
| ShaderNode * | child (unsigned i) |
| const ShaderNode * | child (unsigned i) const |
| ShaderNode * | parent () |
| const ShaderNode * | parent () const |
| void | inherit (ShaderNode *parent) |
| void | setRenderState (RenderState *rs, EInheritance inheritance=IN_Propagate) |
| void | eraseRenderState (RenderState *rs) |
| void | setEnable (EEnable en, bool on, EInheritance inheritance=IN_Propagate) |
| void | eraseEnable (EEnable en) |
| void | setUniform (Uniform *unif, EInheritance inheritance=IN_Propagate) |
| void | eraseUniform (Uniform *unif) |
| void | setShader (Shader *shader) |
| const Shader * | shader () const |
| Shader * | shader () |
| void | updateHierachy () |
Protected Attributes | |
| std::vector< ref< ShaderNode > > | mNodes |
| ShaderNode * | mParent |
| std::map< ERenderState, RenderStateInfo > | mRenderStates |
| std::map< EEnable, EnableInfo > | mEnables |
| std::map< std::string, UniformInfo > | mUniforms |
| std::map< ERenderState, RenderStateInfo > | mRenderStates_Final |
| std::map< EEnable, EnableInfo > | mEnables_Final |
| std::map< std::string, UniformInfo > | mUniforms_Final |
| ref< Shader > | mShader |
| vl::ShaderNode::ShaderNode | ( | ) | [inline] |
| virtual const char* vl::ShaderNode::className | ( | ) | [inline, virtual] |
| void vl::ShaderNode::addChild | ( | ShaderNode * | node | ) | [inline] |
| void vl::ShaderNode::eraseChild | ( | ShaderNode * | node | ) | [inline] |
| void vl::ShaderNode::eraseChild | ( | unsigned | index | ) | [inline] |
| void vl::ShaderNode::eraseChildren | ( | unsigned | start, | |
| unsigned | count | |||
| ) | [inline] |
| int vl::ShaderNode::findChild | ( | const ShaderNode * | node | ) | const [inline] |
| unsigned vl::ShaderNode::childrenCount | ( | ) | const [inline] |
| ShaderNode* vl::ShaderNode::child | ( | unsigned | i | ) | [inline] |
| const ShaderNode* vl::ShaderNode::child | ( | unsigned | i | ) | const [inline] |
| ShaderNode* vl::ShaderNode::parent | ( | ) | [inline] |
| const ShaderNode* vl::ShaderNode::parent | ( | ) | const [inline] |
| void vl::ShaderNode::inherit | ( | ShaderNode * | parent | ) | [inline] |
| void vl::ShaderNode::setRenderState | ( | RenderState * | rs, | |
| EInheritance | inheritance = IN_Propagate | |||
| ) | [inline] |
| void vl::ShaderNode::eraseRenderState | ( | RenderState * | rs | ) | [inline] |
| void vl::ShaderNode::setEnable | ( | EEnable | en, | |
| bool | on, | |||
| EInheritance | inheritance = IN_Propagate | |||
| ) | [inline] |
| void vl::ShaderNode::eraseEnable | ( | EEnable | en | ) | [inline] |
| void vl::ShaderNode::setUniform | ( | Uniform * | unif, | |
| EInheritance | inheritance = IN_Propagate | |||
| ) | [inline] |
| void vl::ShaderNode::eraseUniform | ( | Uniform * | unif | ) | [inline] |
| void vl::ShaderNode::setShader | ( | Shader * | shader | ) | [inline] |
| const Shader* vl::ShaderNode::shader | ( | ) | const [inline] |
| Shader* vl::ShaderNode::shader | ( | ) | [inline] |
| void vl::ShaderNode::updateHierachy | ( | ) | [inline] |
std::vector< ref< ShaderNode > > vl::ShaderNode::mNodes [protected] |
ShaderNode* vl::ShaderNode::mParent [protected] |
std::map< ERenderState, RenderStateInfo > vl::ShaderNode::mRenderStates [protected] |
std::map< EEnable, EnableInfo> vl::ShaderNode::mEnables [protected] |
std::map< std::string, UniformInfo > vl::ShaderNode::mUniforms [protected] |
std::map< ERenderState, RenderStateInfo > vl::ShaderNode::mRenderStates_Final [protected] |
std::map< EEnable, EnableInfo> vl::ShaderNode::mEnables_Final [protected] |
std::map< std::string, UniformInfo > vl::ShaderNode::mUniforms_Final [protected] |
ref<Shader> vl::ShaderNode::mShader [protected] |