Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::SceneManagerPortals Member List

This is the complete list of members for vl::SceneManagerPortals, including all inherited members.

appendActors(ActorCollection &list)vl::SceneManagerPortals [virtual]
appendVisibleActors(ActorCollection &list, const Camera *camera)vl::SceneManagerPortals [virtual]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
boundingBox() const vl::SceneManager [inline]
boundingSphere() const vl::SceneManager [inline]
boundsDirty() const vl::SceneManager [inline]
className()vl::SceneManager [inline, virtual]
computeBounds()vl::SceneManager [virtual]
computePortalNormals()vl::SceneManagerPortals
computeStartingSector(const Camera *camera)vl::SceneManagerPortals [protected]
cullingEnabled() const vl::SceneManager [inline]
decReference()vl::Object [inline]
enableMask() const vl::SceneManager [inline]
externalSector()vl::SceneManagerPortals [inline]
externalSector() const vl::SceneManagerPortals [inline]
frustumStack() const vl::SceneManagerPortals [inline]
incReference()vl::Object [inline]
initialize()vl::SceneManagerPortals
isEnabled(Actor *a)vl::SceneManager [inline]
mAABBvl::SceneManager [protected]
mAutomaticDeletevl::Object [protected]
mBoundsDirtyvl::SceneManager [protected]
mCullingEnabledvl::SceneManager [protected]
mEnableMaskvl::SceneManager [protected]
mExternalSectorvl::SceneManagerPortals [protected]
mFrustumStackvl::SceneManagerPortals [protected]
mMutexvl::Object [protected]
mNamevl::Object [protected]
mPortalActorMapvl::SceneManagerPortals [protected]
mReferenceCountvl::Object [protected]
mSectorsvl::SceneManagerPortals [protected]
mShowPortalsvl::SceneManagerPortals [protected]
mSpherevl::SceneManager [protected]
mTempActorsvl::SceneManagerPortals [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
mVisitTickvl::SceneManagerPortals [protected]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
renderPortal(Portal *portal)vl::SceneManagerPortals [protected]
SceneManager()vl::SceneManager
SceneManagerPortals()vl::SceneManagerPortals [inline]
sectors()vl::SceneManagerPortals [inline]
sectors() const vl::SceneManagerPortals [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBoundingBox(const AABB &bbox)vl::SceneManager [inline]
setBoundingSphere(const Sphere &sphere)vl::SceneManager [inline]
setBoundsDirty(bool dirty)vl::SceneManager [inline]
setCullingEnabled(bool enable)vl::SceneManager [inline]
setEnableMask(unsigned int enabled)vl::SceneManager [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setName(const std::string &name)vl::Object [inline]
setShowPortals(bool show)vl::SceneManagerPortals [inline]
showPortals() const vl::SceneManagerPortals [inline]
visitSector(Sector *prev, Sector *sector, const vec3 &eye, const Camera *camera)vl::SceneManagerPortals [protected]
~Object()vl::Object [protected, virtual]


Visualization Library v2010.06 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Jun 1 00:57:22 2010.
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