Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <RenderQueueSorter.hpp>

Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| RenderQueueSorter () | |
| virtual bool | operator() (const RenderToken *a, const RenderToken *b) const =0 |
| virtual bool | confirmZCameraDistanceNeed (const RenderToken *) const =0 |
| virtual bool | mightNeedZCameraDistance () const =0 |
| vl::RenderQueueSorter::RenderQueueSorter | ( | ) | [inline] |
| virtual const char* vl::RenderQueueSorter::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::Object.
Reimplemented in vl::RenderQueueSorterByShader, vl::RenderQueueSorterByRenderable, vl::RenderQueueSorterBasic, vl::RenderQueueSorterStandard, vl::RenderQueueSorterOcclusion, and vl::RenderQueueSorterAggressive.
| virtual bool vl::RenderQueueSorter::operator() | ( | const RenderToken * | a, | |
| const RenderToken * | b | |||
| ) | const [pure virtual] |
| virtual bool vl::RenderQueueSorter::confirmZCameraDistanceNeed | ( | const RenderToken * | ) | const [pure virtual] |
| virtual bool vl::RenderQueueSorter::mightNeedZCameraDistance | ( | ) | const [pure virtual] |