Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <LODEvaluator.hpp>

Public Member Functions | |
| LODEvaluator () | |
| virtual int | evaluate (Actor *actor, Camera *camera)=0 |
| virtual const char * | className () |
| Returns the name of the class. | |
| vl::LODEvaluator::LODEvaluator | ( | ) | [inline] |
Implemented in vl::DistanceLODEvaluator, and vl::PixelLODEvaluator.
| virtual const char* vl::LODEvaluator::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::Object.
Reimplemented in vl::DistanceLODEvaluator, and vl::PixelLODEvaluator.