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A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Extrusion Class Reference

The Extrusion class generates a Geometry extruding a silhouette along a path. More...

#include <Extrusion.hpp>

Inheritance diagram for vl::Extrusion:

vl::Object

List of all members.

Public Member Functions

 Extrusion ()
 Constructor.
vl::ref< vl::Geometryextrude ()
 Performs the actual extrusion.
void setSilhouette (const std::vector< vl::fvec2 > &silhouette)
 Sets the silhouette to be extruded.
const std::vector< vl::fvec2 > & silhouette () const
 Returns the silhouette to be extruded.
std::vector< vl::fvec2 > & silhouette ()
 Returns the silhouette to be extruded.
void setSilhouetteMode (ESilhouetteMode mode)
 Wether the silhouette is considered closed, i.e. a line-loop, or open.
ESilhouetteMode silhouetteMode () const
 Wether the silhouette is considered closed, i.e. a line-loop, or open.
void setSmooth (bool smooth)
 If true the normals of the geometry are smoothed.
bool smooth () const
 If true the normals of the geometry are smoothed.
void setFillBottom (bool fill)
 Whether a set of triangles should be generated to fill the beginning of the extrusion (default is true).
bool fillBottom () const
 Whether a set of triangles should be generated to fill the beginning of the extrusion (default is true).
void setFillTop (bool fill)
 Whether a set of triangles should be generated to fill the ending of the extrusion (default is true).
bool fillTop () const
 Whether a set of triangles should be generated to fill the ending of the extrusion (default is true).
const std::vector< vl::fvec3 > & positionPath () const
 The path along which the silhouette is extruded.
std::vector< vl::fvec3 > & positionPath ()
 The path along which the silhouette is extruded.
const std::vector< float > & scalingPath () const
 The scaling to be applied along the extrusion.
std::vector< float > & scalingPath ()
 The scaling to be applied along the extrusion.
const std::vector< float > & rotationPath () const
 The rotation to be applied along the extrusion.
std::vector< float > & rotationPath ()
 The rotation to be applied along the extrusion.
const std::vector< vl::fvec4 > & colorPath () const
 The color to be applied to the extrusion.
std::vector< vl::fvec4 > & colorPath ()
 The color to be applied to the extrusion.

Protected Attributes

std::vector< vl::fvec2mSilhouette
std::vector< vl::fvec3mPositionPath
std::vector< float > mScalingPath
std::vector< float > mRotationPath
std::vector< vl::fvec4mColorPath
ESilhouetteMode mSilhouetteMode
bool mSmooth
bool mFillBottom
bool mFillTop


Detailed Description

The Extrusion class generates a Geometry extruding a silhouette along a path.

See also:

pagGuideExtrusion3.jpg

Constructor & Destructor Documentation

vl::Extrusion::Extrusion (  )  [inline]

Constructor.


Member Function Documentation

ref< Geometry > Extrusion::extrude (  ) 

Performs the actual extrusion.

void vl::Extrusion::setSilhouette ( const std::vector< vl::fvec2 > &  silhouette  )  [inline]

Sets the silhouette to be extruded.

const std::vector<vl::fvec2>& vl::Extrusion::silhouette (  )  const [inline]

Returns the silhouette to be extruded.

std::vector<vl::fvec2>& vl::Extrusion::silhouette (  )  [inline]

Returns the silhouette to be extruded.

void vl::Extrusion::setSilhouetteMode ( ESilhouetteMode  mode  )  [inline]

Wether the silhouette is considered closed, i.e. a line-loop, or open.

ESilhouetteMode vl::Extrusion::silhouetteMode (  )  const [inline]

Wether the silhouette is considered closed, i.e. a line-loop, or open.

void vl::Extrusion::setSmooth ( bool  smooth  )  [inline]

If true the normals of the geometry are smoothed.

bool vl::Extrusion::smooth (  )  const [inline]

If true the normals of the geometry are smoothed.

void vl::Extrusion::setFillBottom ( bool  fill  )  [inline]

Whether a set of triangles should be generated to fill the beginning of the extrusion (default is true).

bool vl::Extrusion::fillBottom (  )  const [inline]

Whether a set of triangles should be generated to fill the beginning of the extrusion (default is true).

void vl::Extrusion::setFillTop ( bool  fill  )  [inline]

Whether a set of triangles should be generated to fill the ending of the extrusion (default is true).

bool vl::Extrusion::fillTop (  )  const [inline]

Whether a set of triangles should be generated to fill the ending of the extrusion (default is true).

const std::vector<vl::fvec3>& vl::Extrusion::positionPath (  )  const [inline]

The path along which the silhouette is extruded.

The path starts and ends with one extra control point on each side that define the orientation of the start/end extruded segments.

std::vector<vl::fvec3>& vl::Extrusion::positionPath (  )  [inline]

The path along which the silhouette is extruded.

The path starts and ends with one extra control point on each side that define the orientation of the start/end extruded segments.

const std::vector<float>& vl::Extrusion::scalingPath (  )  const [inline]

The scaling to be applied along the extrusion.

There must be one scaling control point for each position control point in the positionPath() with the exclusion of the starting and ending control points, i.e scalingPath().size() must be equal to positionPath().size()-2.

std::vector<float>& vl::Extrusion::scalingPath (  )  [inline]

The scaling to be applied along the extrusion.

There must be one scaling control point for each position control point in the positionPath() with the exclusion of the starting and ending control points, i.e scalingPath().size() must be equal to positionPath().size()-2.

const std::vector<float>& vl::Extrusion::rotationPath (  )  const [inline]

The rotation to be applied along the extrusion.

There must be one rotation control point for each position control point in the positionPath() with the exclusion of the starting and ending control points, i.e rotationPath().size() must be equal to positionPath().size()-2.

std::vector<float>& vl::Extrusion::rotationPath (  )  [inline]

The rotation to be applied along the extrusion.

There must be one rotation control point for each position control point in the positionPath() with the exclusion of the starting and ending control points, i.e rotationPath().size() must be equal to positionPath().size()-2.

const std::vector<vl::fvec4>& vl::Extrusion::colorPath (  )  const [inline]

The color to be applied to the extrusion.

There must be one color control point for each position control point in the positionPath() with the exclusion of the starting and ending control points, i.e colorPath().size() must be equal to positionPath().size()-2.

std::vector<vl::fvec4>& vl::Extrusion::colorPath (  )  [inline]

The color to be applied to the extrusion.

There must be one color control point for each position control point in the positionPath() with the exclusion of the starting and ending control points, i.e colorPath().size() must be equal to positionPath().size()-2.


Member Data Documentation

std::vector<vl::fvec2> vl::Extrusion::mSilhouette [protected]

std::vector<vl::fvec3> vl::Extrusion::mPositionPath [protected]

std::vector<float> vl::Extrusion::mScalingPath [protected]

std::vector<float> vl::Extrusion::mRotationPath [protected]

std::vector<vl::fvec4> vl::Extrusion::mColorPath [protected]

bool vl::Extrusion::mSmooth [protected]

bool vl::Extrusion::mFillBottom [protected]

bool vl::Extrusion::mFillTop [protected]


The documentation for this class was generated from the following files:

Visualization Library v2010.06 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Jun 1 00:57:14 2010.
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