Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::EdgeUpdateCallback Class Reference

The EdgeUpdateCallback class updates at every frame the edges of an Actor for the purpose of edge-enhancement. More...

#include <EdgeUpdateCallback.hpp>

Inheritance diagram for vl::EdgeUpdateCallback:

vl::ActorRenderingCallback vl::Object

List of all members.

Public Member Functions

virtual const char * className ()
 Returns the name of the class.
 EdgeUpdateCallback ()
 EdgeUpdateCallback (const std::vector< EdgeExtractor::Edge > &edge)
void setShowCreases (bool sonly)
 If true only the edges forming the silhouette of an object will be rendered.
bool showCreases () const
 If true only the edges forming the silhouette of an object will be rendered.
virtual void operator() (const Camera *cam, Actor *act, Renderable *renderable, const Shader *, int pass)
 Called upon callback execution.
const std::vector
< EdgeExtractor::Edge > & 
edges () const
std::vector
< EdgeExtractor::Edge > & 
edges ()


Detailed Description

The EdgeUpdateCallback class updates at every frame the edges of an Actor for the purpose of edge-enhancement.

See also:
EdgeExtractor

Constructor & Destructor Documentation

vl::EdgeUpdateCallback::EdgeUpdateCallback (  )  [inline]

vl::EdgeUpdateCallback::EdgeUpdateCallback ( const std::vector< EdgeExtractor::Edge > &  edge  )  [inline]


Member Function Documentation

virtual const char* vl::EdgeUpdateCallback::className (  )  [inline, virtual]

Returns the name of the class.

Reimplemented from vl::Object.

void vl::EdgeUpdateCallback::setShowCreases ( bool  sonly  )  [inline]

If true only the edges forming the silhouette of an object will be rendered.

bool vl::EdgeUpdateCallback::showCreases (  )  const [inline]

If true only the edges forming the silhouette of an object will be rendered.

virtual void vl::EdgeUpdateCallback::operator() ( const Camera cam,
Actor actor,
Renderable renderable,
const Shader shader,
int  pass 
) [inline, virtual]

Called upon callback execution.

Parameters:
cam The camera used for the current rendering.
actor The Actor bound to this rendering callback.
renderable The currently selected Actor LOD.
shader The currently active Shader.
pass The current Actor[s] rendering pass.

Implements vl::ActorRenderingCallback.

const std::vector<EdgeExtractor::Edge>& vl::EdgeUpdateCallback::edges (  )  const [inline]

std::vector<EdgeExtractor::Edge>& vl::EdgeUpdateCallback::edges (  )  [inline]


The documentation for this class was generated from the following file:

Visualization Library v2010.06 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Jun 1 00:57:14 2010.
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