Visualization Library
A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::EdgeRenderer Member List
This is the complete list of members for
vl::EdgeRenderer
, including all inherited members.
applyEnables
(const EnableSet *prev, const EnableSet *cur)
vl::Renderer
applyRenderStates
(const RenderStateSet *prev, const RenderStateSet *cur, const Camera *camera)
vl::Renderer
as
()
vl::Object
[inline]
as
() const
vl::Object
[inline]
automaticDelete
() const
vl::Object
[inline]
className
()
vl::EdgeRenderer
[inline, virtual]
clearCache
()
vl::EdgeRenderer
[inline]
collectStatistics
() const
vl::Renderer
[inline]
creaseAngle
() const
vl::EdgeRenderer
[inline]
declareActor
(Actor *act, const fvec4 &color)
vl::EdgeRenderer
declareActor
(Actor *act)
vl::EdgeRenderer
decReference
()
vl::Object
[inline]
defaultLineColor
() const
vl::EdgeRenderer
[inline]
EdgeRenderer
()
vl::EdgeRenderer
[inline]
incReference
()
vl::Object
[inline]
lineWidth
() const
vl::EdgeRenderer
[inline]
mActorCache
vl::EdgeRenderer
[protected]
mAutomaticDelete
vl::Object
[protected]
mCollectStatistics
vl::Renderer
[protected]
mCreaseAngle
vl::EdgeRenderer
[protected]
mCurrentEnable
vl::Renderer
[protected]
mCurrentRenderState
vl::Renderer
[protected]
mCurrentUniform
vl::Renderer
[protected]
mDefaultLineColor
vl::EdgeRenderer
[protected]
mDefaultRenderStates
vl::Renderer
[protected]
mEnableTable
vl::Renderer
[protected]
mLineWidth
vl::EdgeRenderer
[protected]
mMutex
vl::Object
[protected]
mName
vl::Object
[protected]
mOcclusionCullingEnabled
vl::Renderer
[protected]
mOcclusionQueryTick
vl::Renderer
[protected]
mOcclusionQueryTickPrev
vl::Renderer
[protected]
mOcclusionShader
vl::Renderer
[protected]
mOcclusionThreshold
vl::Renderer
[protected]
mOpenGLContext
vl::Renderer
[protected]
mPolygonOffsetFactor
vl::EdgeRenderer
[protected]
mPolygonOffsetUnits
vl::EdgeRenderer
[protected]
mReferenceCount
vl::Object
[protected]
mRenderedLineCount
vl::Renderer
[protected]
mRenderedPointCount
vl::Renderer
[protected]
mRenderedRenderableCount
vl::Renderer
[protected]
mRenderedTriangleCount
vl::Renderer
[protected]
mRenderStateTable
vl::Renderer
[protected]
mShowCreases
vl::EdgeRenderer
[protected]
mShowHiddenLines
vl::EdgeRenderer
[protected]
mSmoothLines
vl::EdgeRenderer
[protected]
mutex
()
vl::Object
[inline]
mutex
() const
vl::Object
[inline]
mVisibleActors
vl::EdgeRenderer
[protected]
name
() const
vl::Object
[inline]
Object
()
vl::Object
[inline]
Object
(const Object &other)
vl::Object
[inline]
occlusionCullingEnabled
() const
vl::Renderer
[inline]
occlusionThreshold
() const
vl::Renderer
[inline]
openglContext
() const
vl::Renderer
[inline]
operator=
(const Object &other)
vl::Object
[inline]
polygonOffsetFactor
() const
vl::EdgeRenderer
[inline]
polygonOffsetUnits
() const
vl::EdgeRenderer
[inline]
referenceCount
() const
vl::Object
[inline]
render
(const RenderQueue *render_queue, Camera *camera)
vl::EdgeRenderer
[virtual]
renderedLinesCount
() const
vl::Renderer
[inline]
renderedPointsCount
() const
vl::Renderer
[inline]
renderedRenderablesCount
() const
vl::Renderer
[inline]
renderedTrianglesCount
() const
vl::Renderer
[inline]
Renderer
()
vl::Renderer
renderLines
(Camera *camera)
vl::EdgeRenderer
[protected]
renderSolids
(Camera *camera)
vl::EdgeRenderer
[protected]
resetEnables
()
vl::Renderer
resetRenderStates
()
vl::Renderer
setActorDirty
(Actor *actor)
vl::EdgeRenderer
[inline]
setAutomaticDelete
(bool autodel_on)
vl::Object
[inline]
setCollectStatistics
(bool on)
vl::Renderer
[inline]
setCreaseAngle
(float degrees)
vl::EdgeRenderer
[inline]
setDefaultLineColor
(const fvec4 &c)
vl::EdgeRenderer
[inline]
setLineWidth
(float width)
vl::EdgeRenderer
[inline]
setMutex
(VirtualMutex *mutex)
vl::Object
[inline]
setName
(const std::string &name)
vl::Object
[inline]
setOcclusionCullingEnabled
(bool enabled)
vl::Renderer
[inline]
setOcclusionThreshold
(int threshold)
vl::Renderer
[inline]
setOpenGLContext
(const OpenGLContext *ogl_context)
vl::Renderer
[inline]
setPolygonOffsetFactor
(float factor)
vl::EdgeRenderer
[inline]
setPolygonOffsetUnits
(float units)
vl::EdgeRenderer
[inline]
setShowCreases
(bool show)
vl::EdgeRenderer
[inline]
setShowHiddenLines
(bool show)
vl::EdgeRenderer
[inline]
setSmoothLines
(bool smooth)
vl::EdgeRenderer
[inline]
setupDefaultRenderStates
()
vl::Renderer
[protected]
showCreases
() const
vl::EdgeRenderer
[inline]
showHiddenLines
() const
vl::EdgeRenderer
[inline]
smoothLines
() const
vl::EdgeRenderer
[inline]
updateActorCache
(const RenderQueue *render_queue)
vl::EdgeRenderer
[protected]
~Object
()
vl::Object
[protected, virtual]
~Renderer
()
vl::Renderer
[inline, virtual]
Visualization Library v2010.06 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Jun 1 00:57:14 2010.
Permission is granted to use this page to write and publish articles regarding Visualization Library.