Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::EdgeRenderer Member List

This is the complete list of members for vl::EdgeRenderer, including all inherited members.

applyEnables(const EnableSet *prev, const EnableSet *cur)vl::Renderer
applyRenderStates(const RenderStateSet *prev, const RenderStateSet *cur, const Camera *camera)vl::Renderer
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::EdgeRenderer [inline, virtual]
clearCache()vl::EdgeRenderer [inline]
collectStatistics() const vl::Renderer [inline]
creaseAngle() const vl::EdgeRenderer [inline]
declareActor(Actor *act, const fvec4 &color)vl::EdgeRenderer
declareActor(Actor *act)vl::EdgeRenderer
decReference()vl::Object [inline]
defaultLineColor() const vl::EdgeRenderer [inline]
EdgeRenderer()vl::EdgeRenderer [inline]
incReference()vl::Object [inline]
lineWidth() const vl::EdgeRenderer [inline]
mActorCachevl::EdgeRenderer [protected]
mAutomaticDeletevl::Object [protected]
mCollectStatisticsvl::Renderer [protected]
mCreaseAnglevl::EdgeRenderer [protected]
mCurrentEnablevl::Renderer [protected]
mCurrentRenderStatevl::Renderer [protected]
mCurrentUniformvl::Renderer [protected]
mDefaultLineColorvl::EdgeRenderer [protected]
mDefaultRenderStatesvl::Renderer [protected]
mEnableTablevl::Renderer [protected]
mLineWidthvl::EdgeRenderer [protected]
mMutexvl::Object [protected]
mNamevl::Object [protected]
mOcclusionCullingEnabledvl::Renderer [protected]
mOcclusionQueryTickvl::Renderer [protected]
mOcclusionQueryTickPrevvl::Renderer [protected]
mOcclusionShadervl::Renderer [protected]
mOcclusionThresholdvl::Renderer [protected]
mOpenGLContextvl::Renderer [protected]
mPolygonOffsetFactorvl::EdgeRenderer [protected]
mPolygonOffsetUnitsvl::EdgeRenderer [protected]
mReferenceCountvl::Object [protected]
mRenderedLineCountvl::Renderer [protected]
mRenderedPointCountvl::Renderer [protected]
mRenderedRenderableCountvl::Renderer [protected]
mRenderedTriangleCountvl::Renderer [protected]
mRenderStateTablevl::Renderer [protected]
mShowCreasesvl::EdgeRenderer [protected]
mShowHiddenLinesvl::EdgeRenderer [protected]
mSmoothLinesvl::EdgeRenderer [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
mVisibleActorsvl::EdgeRenderer [protected]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
occlusionCullingEnabled() const vl::Renderer [inline]
occlusionThreshold() const vl::Renderer [inline]
openglContext() const vl::Renderer [inline]
operator=(const Object &other)vl::Object [inline]
polygonOffsetFactor() const vl::EdgeRenderer [inline]
polygonOffsetUnits() const vl::EdgeRenderer [inline]
referenceCount() const vl::Object [inline]
render(const RenderQueue *render_queue, Camera *camera)vl::EdgeRenderer [virtual]
renderedLinesCount() const vl::Renderer [inline]
renderedPointsCount() const vl::Renderer [inline]
renderedRenderablesCount() const vl::Renderer [inline]
renderedTrianglesCount() const vl::Renderer [inline]
Renderer()vl::Renderer
renderLines(Camera *camera)vl::EdgeRenderer [protected]
renderSolids(Camera *camera)vl::EdgeRenderer [protected]
resetEnables()vl::Renderer
resetRenderStates()vl::Renderer
setActorDirty(Actor *actor)vl::EdgeRenderer [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setCollectStatistics(bool on)vl::Renderer [inline]
setCreaseAngle(float degrees)vl::EdgeRenderer [inline]
setDefaultLineColor(const fvec4 &c)vl::EdgeRenderer [inline]
setLineWidth(float width)vl::EdgeRenderer [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setName(const std::string &name)vl::Object [inline]
setOcclusionCullingEnabled(bool enabled)vl::Renderer [inline]
setOcclusionThreshold(int threshold)vl::Renderer [inline]
setOpenGLContext(const OpenGLContext *ogl_context)vl::Renderer [inline]
setPolygonOffsetFactor(float factor)vl::EdgeRenderer [inline]
setPolygonOffsetUnits(float units)vl::EdgeRenderer [inline]
setShowCreases(bool show)vl::EdgeRenderer [inline]
setShowHiddenLines(bool show)vl::EdgeRenderer [inline]
setSmoothLines(bool smooth)vl::EdgeRenderer [inline]
setupDefaultRenderStates()vl::Renderer [protected]
showCreases() const vl::EdgeRenderer [inline]
showHiddenLines() const vl::EdgeRenderer [inline]
smoothLines() const vl::EdgeRenderer [inline]
updateActorCache(const RenderQueue *render_queue)vl::EdgeRenderer [protected]
~Object()vl::Object [protected, virtual]
~Renderer()vl::Renderer [inline, virtual]


Visualization Library v2010.06 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Jun 1 00:57:14 2010.
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