Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::DepthSortCallback Member List

This is the complete list of members for vl::DepthSortCallback, including all inherited members.

as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::DepthSortCallback [inline, virtual]
decReference()vl::Object [inline]
DepthSortCallback()vl::DepthSortCallback [inline]
incReference()vl::Object [inline]
invalidateCache()vl::DepthSortCallback [inline]
mAutomaticDeletevl::Object [protected]
mCacheMatrixvl::DepthSortCallback [protected]
mEyeSpaceVertsvl::DepthSortCallback [protected]
mMutexvl::Object [protected]
mNamevl::Object [protected]
mPrimitiveZvl::DepthSortCallback [protected]
mReferenceCountvl::Object [protected]
mSortedLinesUBytevl::DepthSortCallback [protected]
mSortedLinesUIntvl::DepthSortCallback [protected]
mSortedLinesUShortvl::DepthSortCallback [protected]
mSortedPointsUBytevl::DepthSortCallback [protected]
mSortedPointsUIntvl::DepthSortCallback [protected]
mSortedPointsUShortvl::DepthSortCallback [protected]
mSortedQuadsUBytevl::DepthSortCallback [protected]
mSortedQuadsUIntvl::DepthSortCallback [protected]
mSortedQuadsUShortvl::DepthSortCallback [protected]
mSortedTrianglesUBytevl::DepthSortCallback [protected]
mSortedTrianglesUIntvl::DepthSortCallback [protected]
mSortedTrianglesUShortvl::DepthSortCallback [protected]
mSortModevl::DepthSortCallback [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
operator()(const Camera *cam, Actor *actor, Renderable *renderable, const Shader *, int pass)vl::DepthSortCallback [inline, virtual]
operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setName(const std::string &name)vl::Object [inline]
setSortMode(ESortMode sort_mode)vl::DepthSortCallback [inline]
sort(deT *polys, std::vector< Point< T > > &sorted_points, std::vector< Line< T > > &sorted_lines, std::vector< Triangle< T > > &sorted_triangles, std::vector< Quad< T > > &sorted_quads)vl::DepthSortCallback [inline]
sortMode() const vl::DepthSortCallback [inline]
~Object()vl::Object [protected, virtual]


Visualization Library v2010.06 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Jun 1 00:57:13 2010.
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