, including all inherited members.
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| BezierSurface() | vl::BezierSurface | [inline] |
| boundingBox() const | vl::Renderable | [inline] |
| boundingSphere() const | vl::Renderable | [inline] |
| boundsDirty() const | vl::Renderable | [inline] |
| boundsUpdateTick() const | vl::Renderable | [inline] |
| className() | vl::BezierSurface | [inline, virtual] |
| clearArrays(bool clear_draw_calls=true) | vl::Geometry | [virtual] |
| colorArray() const | vl::Geometry | [inline] |
| colorArray() | vl::Geometry | [inline] |
| colorizePrimitives() | vl::Geometry | |
| compileDisplayList(Actor *act, OpenGLContext *glctx, Camera *camera) | vl::Renderable | [inline] |
| computeBounds() | vl::Renderable | [inline] |
| computeBounds_Implementation() | vl::Geometry | [virtual] |
| computeNormals() | vl::Geometry | |
| convertPrimitivesToDrawArrays() | vl::Geometry | |
| decReference() | vl::Object | [inline] |
| deepCopy() const | vl::Geometry | |
| deleteDisplayList() | vl::Renderable | [inline] |
| deleteVBOs() | vl::Geometry | [virtual] |
| detail() const | vl::BezierSurface | [inline] |
| displayList() const | vl::Renderable | [inline] |
| displayListDirty() const | vl::Renderable | [inline] |
| displayListEnabled() const | vl::Renderable | [inline] |
| eraseVertexAttributeByName(unsigned int name) | vl::Geometry | |
| findVertexAttribute(unsigned int name) const | vl::Geometry | |
| findVertexAttribute(unsigned int name) | vl::Geometry | |
| fogCoordArray() const | vl::Geometry | [inline] |
| fogCoordArray() | vl::Geometry | [inline] |
| Geometry() | vl::Geometry | |
| incReference() | vl::Object | [inline] |
| lineCount() const | vl::Geometry | [virtual] |
| mAutomaticDelete | vl::Object | [protected] |
| mDetail | vl::BezierSurface | [protected] |
| mergeTriangleStrips() | vl::Geometry | |
| mMutex | vl::Object | [protected] |
| mName | vl::Object | [protected] |
| mPatches | vl::BezierSurface | [protected] |
| mReferenceCount | vl::Object | [protected] |
| mutex() | vl::Object | [inline] |
| mutex() const | vl::Object | [inline] |
| name() const | vl::Object | [inline] |
| normalArray() const | vl::Geometry | [inline] |
| normalArray() | vl::Geometry | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| operator=(const Geometry &other) | vl::Geometry | |
| vl::Renderable::operator=(const Object &other) | vl::Object | [inline] |
| patches() | vl::BezierSurface | [inline] |
| patches() const | vl::BezierSurface | [inline] |
| pointCount() const | vl::Geometry | [virtual] |
| primitives() | vl::Geometry | [inline] |
| primitives() const | vl::Geometry | [inline] |
| referenceCount() const | vl::Object | [inline] |
| regenerateVertices(const std::vector< size_t > &map_new_to_old) | vl::Geometry | |
| render(const Actor *, const OpenGLContext *, const Camera *) const | vl::Geometry | [virtual] |
| Renderable() | vl::Renderable | [inline] |
| secondaryColorArray() const | vl::Geometry | [inline] |
| secondaryColorArray() | vl::Geometry | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setBoundingBox(const AABB &aabb) | vl::Renderable | [inline] |
| setBoundingSphere(const Sphere &sphere) | vl::Renderable | [inline] |
| setBoundsDirty(bool dirty) | vl::Renderable | [inline] |
| setColorArray(const fvec4 &col) | vl::Geometry | |
| setColorArray(ArrayAbstract *data) | vl::Geometry | |
| setDetail(unsigned i) | vl::BezierSurface | [inline] |
| setDisplayList(unsigned int disp_list) | vl::Renderable | [inline] |
| setDisplayListDirty(bool dirty) | vl::Renderable | [inline] |
| setDisplayListEnabled(bool enabled) | vl::Renderable | [inline] |
| setFogCoordArray(ArrayAbstract *data) | vl::Geometry | |
| setMutex(VirtualMutex *mutex) | vl::Object | [inline] |
| setName(const std::string &name) | vl::Object | [inline] |
| setNormalArray(ArrayAbstract *data) | vl::Geometry | |
| setSecondaryColorArray(ArrayAbstract *data) | vl::Geometry | |
| setTexCoordArray(int tex_unit, ArrayAbstract *data) | vl::Geometry | |
| setVBODirty(bool dirty) | vl::Renderable | [inline] |
| setVBOEnabled(bool enabled) | vl::Renderable | [inline] |
| setVertexArray(ArrayAbstract *data) | vl::Geometry | |
| setVertexAttributeArray(unsigned int name, bool normalize, bool pure_integer, ArrayAbstract *data) | vl::Geometry | [inline] |
| setVertexAttributeArray(const VertexAttributeArray &info) | vl::Geometry | |
| shallowCopy() | vl::Geometry | |
| shrinkDrawElements() | vl::Geometry | |
| sortTriangles() | vl::Geometry | |
| sortVertices() | vl::Geometry | |
| texCoordArray(int tex_unit) const | vl::Geometry | [inline] |
| texCoordArray(int tex_unit) | vl::Geometry | [inline] |
| transform(const mat4 &matr, bool normalize=true) | vl::Geometry | |
| triangleCount() const | vl::Geometry | [virtual] |
| updateBezierSurface(bool gen_tex_coords=true) | vl::BezierSurface | |
| updateVBOs(bool discard_local_data=false) | vl::Geometry | [virtual] |
| updateVBOs() | vl::Geometry | |
| vboDirty() const | vl::Renderable | [inline] |
| vboEnabled() const | vl::Renderable | [inline] |
| vertexArray() const | vl::Geometry | [inline] |
| vertexArray() | vl::Geometry | [inline] |
| vertexAttributeArrays() | vl::Geometry | [inline] |
| vertexAttributeArrays() const | vl::Geometry | [inline] |
| ~Geometry() | vl::Geometry | [virtual] |
| ~Object() | vl::Object | [protected, virtual] |
| ~Renderable() | vl::Renderable | [inline, virtual] |