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#include <Array.hpp>

Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| ArrayAbstract () | |
| Default constructor. | |
| ArrayAbstract (const ArrayAbstract &other) | |
| Copies only the local data and not the VBO related fields. | |
| void | operator= (const ArrayAbstract &other) |
| Copies only the local data and not the VBO related fields. | |
| virtual ref< ArrayAbstract > | clone () const =0 |
| const GLBufferObject * | gpuBuffer () const |
| GLBufferObject * | gpuBuffer () |
| void | clear () |
| const unsigned char * | ptr () const |
| Returns the pointer to the first element of the local buffer. Equivalent to gpuBuffer()->ptr(). | |
| unsigned char * | ptr () |
| Returns the pointer to the first element of the local buffer. Equivalent to gpuBuffer()->ptr(). | |
| virtual size_t | bytesUsed () const |
| Returns the amount of memory in bytes used by an array. Equivalent to gpuBuffer()->bytesUsed(). | |
| virtual size_t | glSize () const =0 |
| Returns the number of scalar components for the array, ie 3 for ArrayFVec3, 1 for ArrayUInt etc. | |
| virtual int | glType () const =0 |
| Returns the OpenGL type for the array, ie GL_FLOAT for ArrayFVec3, GL_UNSIGNED_INT for ArrayUInt etc. | |
| virtual size_t | size () const =0 |
| Returns the number of elements of an array. | |
| virtual Sphere | computeBoundingSphere () const =0 |
| Computes the bounding sphere enclosing the vectors contained in the buffer. | |
| virtual AABB | computeBoundingBox () const =0 |
| Computes the axis aligned bounding box enclosing the vectors contained in the buffer. | |
| virtual void | transform (const mat4 &m)=0 |
| Transforms the vectors contained in the buffer. | |
| virtual void | normalize ()=0 |
| Normalizes the vectors contained in the buffer. | |
| virtual vec4 | vectorAsVec4 (size_t vector_index) const =0 |
Returns a vector from the buffer as a vec4 value. | |
| virtual int | compare (int a, int b) const =0 |
| Compares two vectors. | |
| bool | vboDirty () const |
| true by default | |
| void | setVBODirty (bool dirty) |
| true by default | |
| EGLBufferUsage | usage () const |
| GBU_STATIC_DRAW by default. | |
| void | setUsage (EGLBufferUsage usage) |
| GBU_STATIC_DRAW by default. | |
| void | updateVBO (bool discard_local_storage=false) |
Protected Attributes | |
| ref< GLBufferObject > | mBufferGPU |
| EGLBufferUsage | mVBOUsage |
| bool | mVBODirty |
| vl::ArrayAbstract::ArrayAbstract | ( | ) | [inline] |
Default constructor.
| vl::ArrayAbstract::ArrayAbstract | ( | const ArrayAbstract & | other | ) | [inline] |
Copies only the local data and not the VBO related fields.
| virtual const char* vl::ArrayAbstract::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::Object.
Reimplemented in vl::Array< vector_type, scalar_type, gl_size, gl_type >.
| void vl::ArrayAbstract::operator= | ( | const ArrayAbstract & | other | ) | [inline] |
Copies only the local data and not the VBO related fields.
| virtual ref<ArrayAbstract> vl::ArrayAbstract::clone | ( | ) | const [pure virtual] |
Implemented in vl::Array< vector_type, scalar_type, gl_size, gl_type >.
| const GLBufferObject* vl::ArrayAbstract::gpuBuffer | ( | ) | const [inline] |
| GLBufferObject* vl::ArrayAbstract::gpuBuffer | ( | ) | [inline] |
| void vl::ArrayAbstract::clear | ( | ) | [inline] |
Reimplemented in vl::Array< vector_type, scalar_type, gl_size, gl_type >.
| const unsigned char* vl::ArrayAbstract::ptr | ( | ) | const [inline] |
Returns the pointer to the first element of the local buffer. Equivalent to gpuBuffer()->ptr().
| unsigned char* vl::ArrayAbstract::ptr | ( | ) | [inline] |
Returns the pointer to the first element of the local buffer. Equivalent to gpuBuffer()->ptr().
| virtual size_t vl::ArrayAbstract::bytesUsed | ( | ) | const [inline, virtual] |
Returns the amount of memory in bytes used by an array. Equivalent to gpuBuffer()->bytesUsed().
| virtual size_t vl::ArrayAbstract::glSize | ( | ) | const [pure virtual] |
Returns the number of scalar components for the array, ie 3 for ArrayFVec3, 1 for ArrayUInt etc.
Implemented in vl::Array< vector_type, scalar_type, gl_size, gl_type >.
| virtual int vl::ArrayAbstract::glType | ( | ) | const [pure virtual] |
Returns the OpenGL type for the array, ie GL_FLOAT for ArrayFVec3, GL_UNSIGNED_INT for ArrayUInt etc.
Implemented in vl::Array< vector_type, scalar_type, gl_size, gl_type >.
| virtual size_t vl::ArrayAbstract::size | ( | ) | const [pure virtual] |
Returns the number of elements of an array.
Implemented in vl::Array< vector_type, scalar_type, gl_size, gl_type >.
| virtual Sphere vl::ArrayAbstract::computeBoundingSphere | ( | ) | const [pure virtual] |
Computes the bounding sphere enclosing the vectors contained in the buffer.
Implemented in vl::Array< vector_type, scalar_type, gl_size, gl_type >.
| virtual AABB vl::ArrayAbstract::computeBoundingBox | ( | ) | const [pure virtual] |
Computes the axis aligned bounding box enclosing the vectors contained in the buffer.
Implemented in vl::Array< vector_type, scalar_type, gl_size, gl_type >.
| virtual void vl::ArrayAbstract::transform | ( | const mat4 & | m | ) | [pure virtual] |
Transforms the vectors contained in the buffer.
Implemented in vl::Array< vector_type, scalar_type, gl_size, gl_type >.
| virtual void vl::ArrayAbstract::normalize | ( | ) | [pure virtual] |
Normalizes the vectors contained in the buffer.
Implemented in vl::Array< vector_type, scalar_type, gl_size, gl_type >.
| virtual vec4 vl::ArrayAbstract::vectorAsVec4 | ( | size_t | vector_index | ) | const [pure virtual] |
Returns a vector from the buffer as a vec4 value.
Implemented in vl::Array< vector_type, scalar_type, gl_size, gl_type >.
| virtual int vl::ArrayAbstract::compare | ( | int | a, | |
| int | b | |||
| ) | const [pure virtual] |
| bool vl::ArrayAbstract::vboDirty | ( | ) | const [inline] |
true by default
| void vl::ArrayAbstract::setVBODirty | ( | bool | dirty | ) | [inline] |
true by default
| EGLBufferUsage vl::ArrayAbstract::usage | ( | ) | const [inline] |
GBU_STATIC_DRAW by default.
| void vl::ArrayAbstract::setUsage | ( | EGLBufferUsage | usage | ) | [inline] |
GBU_STATIC_DRAW by default.
| void vl::ArrayAbstract::updateVBO | ( | bool | discard_local_storage = false |
) | [inline] |
ref<GLBufferObject> vl::ArrayAbstract::mBufferGPU [protected] |
EGLBufferUsage vl::ArrayAbstract::mVBOUsage [protected] |
bool vl::ArrayAbstract::mVBODirty [protected] |