Visualization Library
A lightweight C++ OpenGL middleware for 2D/3D graphics
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A
GLSLShader
(
vl
)
RayIntersector
(
vl
)
A3DSLoader
(
vl
)
GLSLVertexShader
(
vl
)
ReadPixels
(
vl
)
A3DSMaterial
(
vl
)
GLUTWindow
(
vlGLUT
)
Rect
(
vl
)
A3DSMaterialFaceMapping
(
vl
)
Glyph
(
vl
)
RectF
(
vl
)
A3DSObject
(
vl
)
GZipCodec
(
vl
)
RectI
(
vl
)
A3DSTexture
(
vl
)
H
ref
(
vl
)
A3DSTriFace
(
vl
)
Hint
(
vl
)
Renderable
(
vl
)
A3DSVertex
(
vl
)
I
Renderer
(
vl
)
AABB
(
vl
)
Image
(
vl
)
Rendering
(
vl
)
Actor
(
vl
)
Interpolator
(
vl
)
RenderingAbstract
(
vl
)
ActorKdTree
(
vl
)
InterpolatorDouble
(
vl
)
RenderingCallback
(
vl
)
ActorRenderingCallback
(
vl
)
InterpolatorDVec2
(
vl
)
RenderingTree
(
vl
)
ActorTree
(
vl
)
InterpolatorDVec3
(
vl
)
RenderQueue
(
vl
)
ActorTreeAbstract
(
vl
)
InterpolatorDVec4
(
vl
)
RenderQueueSorter
(
vl
)
AlphaFunc
(
vl
)
InterpolatorFloat
(
vl
)
RenderQueueSorterAggressive
(
vl
)
Applet
(
vlut
)
InterpolatorFVec2
(
vl
)
RenderQueueSorterBasic
(
vl
)
Array
(
vl
)
InterpolatorFVec3
(
vl
)
RenderQueueSorterByRenderable
(
vl
)
ArrayAbstract
(
vl
)
InterpolatorFVec4
(
vl
)
RenderQueueSorterByShader
(
vl
)
Atom
(
vlMolecule
)
K
RenderQueueSorterOcclusion
(
vl
)
AtomInfo
(
vlMolecule
)
KeyValues
(
vl
)
RenderQueueSorterStandard
(
vl
)
B
L
RenderState
(
vl
)
BezierPatch
(
vl
)
Light
(
vl
)
RenderStateSet
(
vl
)
BezierSurface
(
vl
)
LightModel
(
vl
)
RenderTarget
(
vl
)
Billboard
(
vl
)
LinearInterpolator
(
vl
)
RenderToken
(
vl
)
BlendColor
(
vl
)
LinearInterpolatorDouble
(
vl
)
ResourceDatabase
(
vl
)
BlendEquation
(
vl
)
LinearInterpolatorDVec2
(
vl
)
ResourceLoadWriter
(
vl
)
BlendFunc
(
vl
)
LinearInterpolatorDVec3
(
vl
)
RingExtractor
(
vlMolecule
)
BlitFramebuffer
(
vl
)
LinearInterpolatorDVec4
(
vl
)
S
Bond
(
vlMolecule
)
LinearInterpolatorFloat
(
vl
)
SampleCoverage
(
vl
)
Buffer
(
vl
)
LinearInterpolatorFVec2
(
vl
)
Say
(
vl
)
BufferedStream
(
vl
)
LinearInterpolatorFVec3
(
vl
)
SayArg
(
vl
)
C
LinearInterpolatorFVec4
(
vl
)
SceneManager
(
vl
)
Camera
(
vl
)
LineStipple
(
vl
)
SceneManagerActorKdTree
(
vl
)
CatmullRomInterpolator
(
vl
)
LineWidth
(
vl
)
SceneManagerActorTree
(
vl
)
CatmullRomInterpolatorDouble
(
vl
)
LoadCallback
(
vl
)
SceneManagerBVH
(
vl
)
CatmullRomInterpolatorDVec2
(
vl
)
LoadWriter3DS
(
vl
)
SceneManagerPortals
(
vl
)
CatmullRomInterpolatorDVec3
(
vl
)
LoadWriterAC3D
(
vl
)
SceneManagerVectorGraphics
(
vlVG
)
CatmullRomInterpolatorDVec4
(
vl
)
LoadWriterBMP
(
vl
)
Scissor
(
vl
)
CatmullRomInterpolatorFloat
(
vl
)
LoadWriterDAT
(
vl
)
SDLWindow
(
vlSDL
)
CatmullRomInterpolatorFVec2
(
vl
)
LoadWriterDDS
(
vl
)
Sector
(
vl
)
CatmullRomInterpolatorFVec3
(
vl
)
LoadWriterDICOM
(
vl
)
Texture::SetupParams
(
vl
)
CatmullRomInterpolatorFVec4
(
vl
)
LoadWriterJPG
(
vl
)
ShadeModel
(
vl
)
Clear
(
vl
)
LoadWriterManager
(
vl
)
Shader
(
vl
)
ClipPlane
(
vl
)
LoadWriterMD2
(
vl
)
ShaderNode
(
vl
)
Collection
(
vl
)
LoadWriterOBJ
(
vl
)
ShaderSequence
(
vl
)
ColorMask
(
vl
)
LoadWriterPLY
(
vl
)
SlicedVolume
(
vlVolume
)
CopyTexSubImage
(
vl
)
LoadWriterPNG
(
vl
)
Sphere
(
vl
)
CopyTexSubImage1D
(
vl
)
LoadWriterSTL
(
vl
)
StandardLog
(
vl
)
CopyTexSubImage2D
(
vl
)
LoadWriterTGA
(
vl
)
StencilFunc
(
vl
)
CopyTexSubImage3D
(
vl
)
LoadWriterTIFF
(
vl
)
StencilMask
(
vl
)
CRC32CheckSum
(
vl
)
LODEvaluator
(
vl
)
StencilOp
(
vl
)
CullFace
(
vl
)
Log
(
vl
)
STLLoader
(
vl
)
D
LogicOp
(
vl
)
String
(
vl
)
DepthFunc
(
vl
)
M
T
DepthMask
(
vl
)
MarchingCubes
(
vlVolume
)
Terrain
(
vl
)
DepthRange
(
vl
)
Material
(
vl
)
Tessellator
(
vl
)
DepthSortCallback
(
vl
)
Matrix2
(
vl
)
TexEnv
(
vl
)
DiskDirectory
(
vl
)
Matrix3
(
vl
)
TexGen
(
vl
)
DiskFile
(
vl
)
Matrix4
(
vl
)
TexParameter
(
vl
)
DistanceLODEvaluator
(
vl
)
MD5CheckSum
(
vl
)
Text
(
vl
)
DoubleVertexRemover
(
vl
)
MemoryDirectory
(
vl
)
TextStream
(
vl
)
DrawArrays
(
vl
)
MemoryFile
(
vl
)
Texture
(
vl
)
DrawElements
(
vl
)
MFCWindow
(
vlMFC
)
TextureMatrix
(
vl
)
DrawPixels
(
vl
)
Molecule
(
vlMolecule
)
TextureUnit
(
vl
)
E
MorphingActor
(
vl
)
Time
(
vl
)
EdgeExtractor::Edge
(
vl
)
MorphingCallback
(
vl
)
TrackballManipulator
(
vl
)
EdgeExtractor
(
vl
)
O
Transform
(
vl
)
EdgeRenderer
(
vl
)
Object
(
vl
)
PolygonSimplifier::Triangle
(
vl
)
EdgeUpdateCallback
(
vl
)
ObjLoader
(
vl
)
TriangleStripGenerator
(
vl
)
Effect
(
vl
)
ObjMaterial
(
vl
)
U
EnableSet
(
vl
)
ObjMesh
(
vl
)
UIEventListener
(
vl
)
Extrusion
(
vl
)
ObjTexture
(
vl
)
Uniform
(
vl
)
F
OpenGLContext
(
vl
)
UniformSet
(
vl
)
FBOAttachmentAbstract
(
vl
)
OpenGLContextFormat
(
vl
)
V
FBOColorBufferAttachment
(
vl
)
P
Vector2
(
vl
)
FBODepthBufferAttachment
(
vl
)
PixelLODEvaluator
(
vl
)
Vector3
(
vl
)
FBODepthStencilBufferAttachment
(
vl
)
DrawPixels::Pixels
(
vl
)
Vector4
(
vl
)
FBORenderbufferAttachment
(
vl
)
PixelTransfer
(
vl
)
VectorGraphics
(
vlVG
)
FBORenderTarget
(
vl
)
Plane
(
vl
)
PolygonSimplifier::Vertex
(
vl
)
FBOStencilBufferAttachment
(
vl
)
PlyLoader::PlyElement
(
vl
)
VertexAttributeArray
(
vl
)
FBOTexture1DAttachment
(
vl
)
PlyLoader
(
vl
)
VertexMapper
(
vl
)
FBOTexture2DAttachment
(
vl
)
PlyLoader::PlyPropertyAbstract
(
vl
)
Viewport
(
vl
)
FBOTexture3DAttachment
(
vl
)
PlyLoader::PlyScalar
(
vl
)
VirtualDirectory
(
vl
)
FBOTextureAttachment
(
vl
)
PlyLoader::PlyScalarList
(
vl
)
VirtualFile
(
vl
)
FBOTextureLayerAttachment
(
vl
)
PointParameter
(
vl
)
VirtualMutex
(
vl
)
FileSystem
(
vl
)
PointSize
(
vl
)
Sector::VisibilityCallback
(
vl
)
Fog
(
vl
)
PolygonMode
(
vl
)
VisualizationLibrary
(
vl
)
Font
(
vl
)
PolygonOffset
(
vl
)
vlWXGLCanvas
(
vlWX
)
FontManager
(
vl
)
PolygonSimplifier
(
vl
)
Volume
(
vlVolume
)
FrontFace
(
vl
)
PolygonStipple
(
vl
)
VolumeInfo
(
vlVolume
)
Frustum
(
vl
)
Portal
(
vl
)
VolumePlot
(
vlVolume
)
VolumePlot::Function
(
vlVolume
)
Primitives
(
vl
)
W
G
Q
Win32Context
(
vlWin32
)
Geometry
(
vl
)
PolygonSimplifier::QErr
(
vl
)
Win32Window
(
vlWin32
)
GeometryLoadCallback
(
vl
)
Qt4Widget
(
vlQt4
)
WriteCallback
(
vl
)
GhostCameraManipulator
(
vl
)
quat
(
vl
)
Z
GLBufferObject
(
vl
)
R
ZippedDirectory
(
vl
)
GLSLFragmentShader
(
vl
)
Ray
(
vl
)
ZippedFile
(
vl
)
GLSLGeometryShader
(
vl
)
RayIntersection
(
vl
)
ZippedFileInfo
(
vl
)
GLSLProgram
(
vl
)
RayIntersectionGeometry
(
vl
)
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E
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|
H
|
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|
K
|
L
|
M
|
O
|
P
|
Q
|
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|
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|
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|
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|
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|
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Visualization Library v2010.06 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Jun 1 00:57:09 2010.
Permission is granted to use this page to write and publish articles regarding Visualization Library.