Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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E:/VisualizationLibrary/Visualization_Library_SDK/src/vl/GLSL.hpp File Reference

#include <vl/Uniform.hpp>
#include <vl/GLSLmath.hpp>
#include <vl/Object.hpp>
#include <vl/RenderState.hpp>
#include <vl/String.hpp>


Classes

class  vl::GLSLShader
 Base class for GLSLVertexShader, GLSLFragmentShader and GLSLGeometryShader. More...
class  vl::GLSLVertexShader
 Wraps a GLSL vertex shader to be bound to a GLSL program. More...
class  vl::GLSLFragmentShader
 Wraps a GLSL fragment shader to be bound to a GLSL program. More...
class  vl::GLSLGeometryShader
 Wraps a GLSL geometry shader to be bound to a GLSL program. More...
class  vl::GLSLProgram
 Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. More...

Namespaces

namespace  vl
 Visualization Library namespace.

Visualization Library v2010.06 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Tue Jun 1 00:57:06 2010.
Permission is granted to use this page to write and publish articles regarding Visualization Library.