Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
[Home] [Tutorials] [All Classes] [Grouped Classes] |
#include <vl/Uniform.hpp>#include <vl/GLSLmath.hpp>#include <vl/Object.hpp>#include <vl/RenderState.hpp>#include <vl/String.hpp>Classes | |
| class | vl::GLSLShader |
| Base class for GLSLVertexShader, GLSLFragmentShader and GLSLGeometryShader. More... | |
| class | vl::GLSLVertexShader |
| Wraps a GLSL vertex shader to be bound to a GLSL program. More... | |
| class | vl::GLSLFragmentShader |
| Wraps a GLSL fragment shader to be bound to a GLSL program. More... | |
| class | vl::GLSLGeometryShader |
| Wraps a GLSL geometry shader to be bound to a GLSL program. More... | |
| class | vl::GLSLProgram |
| Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. More... | |
Namespaces | |
| namespace | vl |
| Visualization Library namespace. | |